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A jam submission

High Roller Tower DefenseView game page

Throw your dice to turn them into random towers! Or throw them to stun invading enemies!
Submitted by SirXmas, MaxStudios, ar-ninetysix, Epicshaner (@epicshaner) — 3 hours, 36 minutes before the deadline
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High Roller Tower Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1104.0314.031
Creativity#2234.0004.000
Overall#2843.8753.875
Presentation#10913.5943.594

Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Tower defense where your towers are dice and can be rolled to reposition and change their effect.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 74 to 55 of 74 · Next page · Last page
Submitted(+1)

Probably the game I played the most in this jam. 

I reached a level where no enemy could pass my protection. I love the fact that you have to collect the coins and avoid enemies so that you are not just waiting for waves to end.


Looking forward for a complete version of the game!

Submitted(+1)

Super fun! I really liked throwing die and having an active role in defending my tower. My only wishes were more polish on the throwing and information on what each face did, but after a while could figure out what they did. Love your take on the theme!

Submitted(+1)

Really unique idea, throw a dice, get a different tower.
The first few levels where you only have 2 dice is a bit difficult.
But after you get your 3rd, it gets more manageable.
Congrats on finishing the jam !

Submitted(+1)

I really enjoyed this, first tower defense game I've played this jam and this was so well made. All the towers are distinct, and the enemy types are significantly different which is great to see.

I also really liked the mechanic where you could slow down an enemy by hitting it with the dice but the bounce back meant the tower wasn't in the right place. I wonder if you could have a golf style power meter to adjust the strength of the throw

Great job

Submitted(+1)

I really enjoyed this, first tower defense game I've played this jam and this was so well made. All the towers are distinct, and the enemy types are significantly different which is great to see.

I also really liked the mechanic where you could slow down an enemy by hitting it with the dice but the bounce back meant the tower wasn't in the right place. I wonder if you could have a golf style power meter to adjust the strength of the throw

Great job

Submitted(+1)

Oh wow, this was a really fun concept and well executed! Don't really have any major complaints gameplay-wise, maybe that since you can't influence the position of the dice that well, a few of the weapons feel underpowered compared to others.

Graphics-wise, maybe try to work on contrast a bit. Right now, everything is sort of at the same brightness level and it's hard to tell what is important and what is just flourish.

Anyway, this was a really enjoyable game, well done!

Submitted(+1)

Solid game! I had a lot of success with the 4, 5, 6 towers, getting up to Wave 67 with no signs of slowing down.


I'm not a huge fan of the additional layer of having to collect coins/dodge enemies, and it would be nice to see a more concrete description of what each tower does. 


I had a ton of fun though, completely losing track of time!

Submitted

Only tower defence game I've played this jam, good job. The colours could be nicer to the eye, right now they jump to your face and scream

Submitted(+1)

I know from experience that tower defense games are hard to make for jams, so good job.
It was fun to try and figure out the optimal strategy, though the game was a bit hard at first. I'm not a huge fan of enemies detracting coins when you run into them, but it's really cool how the mouse moves around with WASD and has to go around obstacles. The towers are neat, but 2 and 3 seem like the only ones that are super good. But all-in-all I had a lot of fun playing it!

Submitted(+1)

A very good game, very well made too. It's interesting how the theme is fit in two ways: having to throw the towers and the acyual tower being random. It can be a bit tricky at first, and I find it a bit difficult, but it is overall a fun, well thought game with a good presentation.

Submitted (1 edit) (+2)

This idea is so clever! I love your twist on tower defense, adding an action component and implement perfectly the theme, roll of the dice! This game has real potential in my opinion!

Maybe I missed it, but it would have been nice to have a pause menu with a description of each die power.

Developer(+1)

Definitely, something we just didn't consider in development but luckily it can be a fun and exciting experience to roll and see what happens. We'll include this in an update if our team decides to work on it more!

Submitted(+2)

Great game! This was very polished, with good sound effects, and visual effects. I like the idea, where you can throw your dice onto enemies and then stun them, as well as rolling for different types of towers. It was also very well-implemented, and the fact that you can move them, makes it that much more creative and challenging, strategizing on where to put your towers, when to move your towers and so on. I also liked the fact that you have to move yourself, and not just place towers using your mouse, while trying to avoid the enemies. The difficulty curve was also pretty nice, it was not hard to play, but was still a bit challenging.


However, some little things I would like to point out are: The enemy hitboxes are too big, a slightly smaller tolerance hitbox would be nice, especially for my next point: The player does not stand out, though the game is more about the towers rather than the player, it's often easy for me to lose track of the player because it blends with the environment too well. Lastly, though for a 2 day game is already amazing, a boss battle. I don't know if there already is a boss battle far later into the game, but after going to wave 30 and not seeing an end, it feels kind off repetitive and no longer fun. Besides those, however, the game was really well done, and for a short fun experience, it was amazing what could be done in only a short period of time.


Some good features I would like to appreciate: The start wave effect was very well-made. The "Buy Dice" sign when you have enough money was a good touch. The fact that dice can bounce off of things when thrown felt really nice, with hit effects and all that. The enemies turning red when burnt.


Overall a very good submission. Well done!

Developer

Wow, we greatly appreciate all the praise and criticisms you offered here. The "endless" nature of the game is not all that and you are right about it lacking a boss battle in the jam build. Our priorities were aimed towards executing the concept while the difficulty and content being made with a 3 minute playtime in mind. The player visibility and hitbox sizes will almost definitely be adjusted in a future update if we make it. All around you made great points and observations which makes me really happy that you wrote it all out for us. Thank you!

Submitted(+2)

nice job! this was a really cool take on tower defence. It gets hectic real quick and keeps you on your toes

Submitted(+2)

Its so fun and addicting, played this for a while great game, might actually play this in my free time. nothing else to really say here 

Submitted(+2)

Very fun! I really like the idea:)

Submitted(+2)

A very cool take on a tower defense game! Very creative concept and cool art. The music also fits the theme. Overall a really cool game, good job!

Submitted(+2)

I like how you constantly need to be on your toes--it is possible to create some strong arrangements, but to prevent enemies from reaching the base, you'll need to move towers on the fly. Throwing the dice towers is fun, though it feels a bit imprecise and unruly. Maybe controlling the dice throw direction and distance/speed with the mouse cursor would help with that if you wanted to expand the project. Overall, though, I really liked it!

Developer

We definitely were tempted to change the dice throw, but when we started experimenting with diagonal throws and bank shots off the wall/enemies, it was just too fun to get rid of and added a nice sense of mastery to the "unruly" throw. Did you ever try those tricks while playing and did it make any difference for you?

Submitted

I got the hang of the trickshots eventually, and they certainly make it easy to place a tower in a specific location that is far away from you. Though it does make slightly moving towers or trying to reroll them while keeping them in the same spot more difficult. Being able to push the dice maybe would make small adjustments to existing towers easier while still requiring mastery of the bank shots to place them otherwise. Overall the dice throw is still very fun, though!

Submitted(+2)

Very fun and engaging! Not really a fan of tower defense games but this is a good one. Great job on this entry!

Submitted(+2)

A nice, creative idea, fells quite polished too! :)

Its a bit hard though, the enemies have too much health (in my case most of them just ran through  everything the towers shot at them) and the mechanic to loose money when you collide with an enemy just makes it even harder (i guess the stun time you get is already punishment enough, as you loose time in repositioning your towers)

If you want to continue on the idea you could make different kind of dice (maybe even customizable between levels) for example, make the player choose what kind of tower is on wich side, so you can have more then 6 tower types in your game but only use the 6 per level (maybe you could a different dices too like a D4)

Developer

I love the ideas and thinking you had while playing our game and we'll definitely consider these things if we do release an update. Thank you for your detailed comment!

Submitted(+1)

Got to wave 37 and still counting lol (Writing this review while playing the game in the background).

This game is great! The concept is good and the presentation is enough for the game to be enjoyable.

One thing that i don't understand is why control the cursor with the keyboard and not with mouse? One control scheme that i can think of using a mouse is, clicking to pickup a dice, and than click and drag to catapult the dice. Unless of course if controlling the cursor using keyboard is intended. I would love to hear the reasoning behind this control scheme.

This game also needs to ramp up the difficulty. Not by increasing the amount of enemies, but by increasing the density when they come in. By the time i'm writing this, the game is still going on because the enemies can't get past through my defense.

A button to immediately begin the next wave is also nice to have. Or maybe detect when all enemies from the current wave have all been defeated to begin the next wave.

Viewing comments 74 to 55 of 74 · Next page · Last page