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(+1)

This was presented really nicely. I like the mechanic of charging up your shot to kill enemies faster and to get through each level.

There were a few points where I think the collision messed up and I started teleporting alongside the wall, but I wasn't ever softlocked. I imagine it has something to do with using a loop for pixel-perfect collision and a rotating character.

Thxs! And yeah the collision was implemented based off a tutorial because I'm very new to making games like these, so I wasn't sure on how to fix that teleportation bug. Saw someone use it for a speedrun though so at least theres that lol