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(+1)

nice game mechanics, jump feels good. 
i was going to comment about the walljump bug, but then i saw your comment so i gave it another go.
half of the level design elements seem like they've been placed a bit arbitrarily; a lot of the blocks are just there as though they were only meant for decorative purposes. if that was your intention, i would recommend doing so with background tiles instead of tiles you collide with. i just feel like the level lacks enough testing and trickery to lure players into traps, but tbh that's to be expected when your game mechanics are randomised lol.
good job!

Thanks for the feedback! And yeah some of the blocks have some kind of decorative purpose but they are also meant to help the use of other possible combinations of skills, like helping to reach higher if you don't have the double jump or dash . I didn't have much time to really get the level design well so that it featured better uses for all the mechanics