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I had a lot of fun with this, but didn't finish because of a bug (if you charge lightning after all the enemies are dead, there is no way to discharge it).

Are the levels procedurally generated? Because some battles felt a little repetitive. I think curated levels with different numbers and formations of enemies would make the game more engaging (and there is enough randomness with the rolls).

sorry for the bug! my friends found it as well (among other bugs). enemy generation is procedurally generated but the formula was put together at almost the last minute so i didn't have time to test how it feels (and yeah it feels weird after more playtesting). it's a miracle the game works for the first few levels lol but anyway, thanks for the feedback!