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(+1)

Very neat idea, and the quirky aesthetic made my constant failure that much easier to swallow. Lots of mechanical depth came when I realized I could string together multiple strikes and roll the dice with a single kick, so I started trying to make every kick serve multiple purposes! I think extending the invincibility of kicking for just a few frames after the animation ends could help with a lot of frustration, as whiffing a kick that put me too close to an enemy often led to some annoying deaths. That's only a minor thing in such an awesome overall package! 

(+1)

Yeah, I also realized that extending invincibility after the kick is better but I was too late. I am glad that you enjoyed my little creation.