Very neat idea, and the quirky aesthetic made my constant failure that much easier to swallow. Lots of mechanical depth came when I realized I could string together multiple strikes and roll the dice with a single kick, so I started trying to make every kick serve multiple purposes! I think extending the invincibility of kicking for just a few frames after the animation ends could help with a lot of frustration, as whiffing a kick that put me too close to an enemy often led to some annoying deaths. That's only a minor thing in such an awesome overall package!