What? Why? How?
These questions flew around my head as I tried to play this game. I’ve got a lot of criticism to give (and a bit of praise too) so I’ll try not to be too rough.
I want to open up with the fact that the art was pretty good. The grass texture was so good, in fact, that I thought for a second it came from GRASS+, a pixel art grass pack I downloaded a while back, but it’s an original. The knight texture doesn’t really fit with the rest of the art, though…
…Which leads to criticism #1: Art style. Pixel grass and board tiles combined with Arial (or whatever plain font Unity comes with) and a low-res knight JPEG is… certainly a look. If I were you, I’d redraw the knight at a resolution that matches the board and grass tiles, and swap out Unity’s default font for something like Matchup or Compass from Humble Fonts Free by Eeve Somepx.
I actually won’t criticize the game’s lack of music, given my game didn’t have any music either, but I will second the notion that it would be nice to have.
Criticism #2, however: UI elements. The “USE ARROW KEYS AT JUNCTIONS” text is hidden behind the dice tray in such a way that I can see there’s something there, but not what the thing is, leading to a moment while I was playing where I straight up asked myself “what is that text under the dice tray?” and had to remind myself what it was. Maybe you could have just a “USE ARROW KEYS” that pops up whenever the player is at a junction and hasn’t pressed an arrow key? Also, the HP bar should be full when I have the same current and max HP values, instead of weirdly having a bit of red bar at the end despite me not taking any damage. Finally, the bar for the text never goes away and never gets reset to empty.
Criticism #3: Bosses. This one’s kind of a hybrid, being a) the bosses are extremely difficult for something I can experience as early as turn 7 and b) some of the names are just… man, why did you have to name some of them Chungus? It dates the game immediately. As for point (a), I can literally encounter my first boss with the basic 50 health (take 2 lefts at the first 2 junctions), and it can do tons of damage. I barely was able to get the boss down to half health on all 3 of my attempts. There are also side paths I wouldn’t expect to have bosses that do (and I can’t see the whole board, so I have no advance warning that “hey, this side path features a boss!”)
This game has lots and lots of potential to be something amazing and worth playing, but in its current state, it could use a bit of TLC. I can’t wait to see if/when/how you move forward with this concept.