This is great! Really impressed with how polished this is, sound effects, music and well done graphics. And your targeting and physics for the fruit launching is pretty cool. Only thing I think it could use is a little more instruction for the player, took me a little bit to figure out how to do anything with the fruit even after reading the instruction page. But that's something for a final release, amazing work!
alexw128
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Thanks for playing! Right now I think the combat basically boils down to choosing the highest rolled die like you said, although if the die is "enhanced" it always rolls the max value. Also dice that you don't select stay in your hand the next turn and get rerolled. I know we don't convey that or enough information to the player, we unfortunately ran out of time before we could do any real play testing. We would like to add some mechanics to the combat with items, where you could freeze the value of a dice, or face enemies that could only be damaged by certain values like prime numbers or something. Glad you enjoyed what we had though!
Thank you for trying out the game! I wish there was sound as well, unfortunately that was last on the priority list and that list got cut off when we ran out of time. Speeding up the player movement is a good idea, or even having an animation at all haha. There are definitely a lot of mechanics that could probably improve and tweak things.
Thank you so much for your detailed analysis! Yeah basically all of what you mentioned we'd like to address, we weren't able to do much play testing and refinement in time for the deadline so some things went by the wayside. I'm glad you were able to figure it out, despite our best efforts, and see what we were going for. As for the Chungus, well that's the result of late night tired ideas creeping into the game, haha. We've got a lot we can do to make it better and a lot to learn. Thank you for taking the time to play it!