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(+1)

I'm generally finding the game buggy ("use machete" got me the message "Error - tried to use an item with an invalid type"), and frustratingly lacking in many of the conventions that have developed over the last 50 years of parser games (things like "w" or even "west" instead of "go west", or "x" as a shortcut for "examine", here rendered as "inspect").  Information can be inconsistent--there's a "page" in the usual take-these-things area, but I can't take it without dropping something, so I drop something, and then learn I can't take it anyway, only inspect it.

The writing is riddled with typos: one sentence had both "trys" and "aquired", near an object resembling a "vacumme".

I finally got too frustrated to continue when I was in a room with a generator and a panel I could "interact" with; when I inspect the generator, I'm told that I have powered on the generator, and when I then interact, I'm told "there is no power".  That, plus the limited inventory and slow navigation, just made the whole package a little too hard to interact with.

(+1)

I have released and updated version that fixes the bug with using the "USE" command on weapon type Items(the machete and other weapons). I have also gone through and fixed all(I hope) of the typos.

I am aware of the issues with the generator in James' Workshop. I tried to do more in one room than the engine was initially designed to do. Being my first attempt at programming, I made some silly mistakes. I have a simple solution but it would require me to add a separate generator room and I don't think the rules allow for adding any new content, so that fix will have to come after the jam.

I appreciate your feedback on my game!