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(1 edit)

Awesome job! And I really enjoyed your devlog during the jam as well.

I really love the style, absolutely nailed it. That first enemy's spinning attack is so dope. I think the movement speed is fine, not sure if it needs to be faster, but the jump feels very floaty. But, that being said the platforming feels great and pretty accurate, so maybe it's just me.

Another thing is maybe more feedback when losing health? I looked up at one stage and saw I only had one health left, and I hadn't thought I lost anything (I think I might have lost health falling when trying to get the powerups, or maybe the saw blade hit me?).

I've only done the first character, but will definitely try to go all the way through!


Oh, one more thing, some of the sounds are awful, but in a REALLY good way, if that makes sense. I love it!

(+1)

Thanks for playing!

I'll take note and add some screen effects or a notification when health is low. 

If you'd like to try the rest of the characters, you can unlock everything by pressing the 'O' in Cessnock.

I need to add in more variance and I was thinking of adding bends and verticality but that will be something down the track.

I really do need to tune the feel of the characters and add in more animations and polish, eventually.

Again, thank you for playing and the feedback is appreciated