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(+1)

Thanks for the feedback Bolt

In the current state of the game the main strategy is minimise ammo and maximise movement. That was obviously not intended, the intention was to create a dilemma for the  player between sacrificing movement or ammo but due to the game jam time restrictions (and me working on the juice and feel of the game for a bit too long in addition to me failing at making pixel art) all culminated into a game that came out not really fleshed out with a lot of bugs and apparently some forgotten colliders.  The music is a 8 bar repeating chord progression.

Fyi, at the end of the game a panel pops up which says "You Woke Up" and then the game exits which makes it seem that you were the wizard and woke up from the game.