Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I like how punchy  and physical the game is, it's nice you can slap the dice together and push around.
I just don't really feel like the dice adds anything to the game, its functionally impossible to actually get hit because youd have to intentionally move into a danger spot which is always avoidable.
The strat is always to put the lower dice into ammo and the higher into movement since you have to move so far and shoot so few. Starts fairly slow as well, and fiddling with the dice quickly gets tedious.
Still, the dreamy music and backgrounds were a treat. 

Not sure if there's an end to this since somehow I managed to walk off the path, and after that it wouldnt let me move. Do let me know what awaits the end of the wizards journey.

(+1)

Thanks for the feedback Bolt

In the current state of the game the main strategy is minimise ammo and maximise movement. That was obviously not intended, the intention was to create a dilemma for the  player between sacrificing movement or ammo but due to the game jam time restrictions (and me working on the juice and feel of the game for a bit too long in addition to me failing at making pixel art) all culminated into a game that came out not really fleshed out with a lot of bugs and apparently some forgotten colliders.  The music is a 8 bar repeating chord progression.

Fyi, at the end of the game a panel pops up which says "You Woke Up" and then the game exits which makes it seem that you were the wizard and woke up from the game.