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It would be nice if the game gave the player more feedback on what is happening: enemies' health and them taking damage and such. It threw me off that the enemies had a different "front" than the player character. Being able to shoot through walls is very OP and I'm not sure if it was intended that way.

The enemy design and AI are great; they are some real menaces. That includes the boss I was unable to defeat.

You are absolutely correct in surmising that projectiles were not intended to go through walls! This, as well as the lack of health-bars and hit indication were critical oversights on our part. Unfortunately the enemy "front" problem was never noticed in testing, so good job catching that! I was the programmer of the enemies,  and I'm very glad you enjoyed them, though the boss was definitely a bit overpowered!  Thanks for playing!