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(+1)

That's a nice mechanic for choosing from a list of actions. It gaves you a bit of control.

I really liked that there is an ability that allows you to better control the roll of the dice.

By the way, I found one curious bug. I moved the dice to the wall for a very long time, but it did not fall (at 45 degrees or so). Then started to turn the other way, and the activation animation with the icon appeared, the ability activated, enemies attacked, but I could keep moving the dice. And when it stopped the second time, the other side activated and I was attacked again.

Perhaps you made the activation of attacking enemies after the dice fell, you could additionally check the current state of the game, this is very important for turn-based games like you and I have! I'm familiar with this situation.

The music is a bit repetitive after a few minutes of play. 

It's also a little frustrating that our character can't move even a little bit, he's immediately blocked by new enemies. It's as if this distance is not controlled. 

It would be nice to make idle animation for the player, as most of the time he is standing still, not moving. I first thought that he was sweeping the floor, and somehow after a couple of minutes I realized that this is definitely not the appropriate action, and looked more closely animation of our hero :D 

(+1)

Ah yep we noticed the 45 degree bug too but time was limited and there were higher priority things to fix so it got neglected :) I definitely agree with your recommendations/feedback and we likely would have fixed them if we had more time. Thanks for taking the time to play and leave such detailed feedback!