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A jam submission

The Role of DiceView game page

Dice or die trying.
Submitted by cha_iv, Sunlis, Jordak — 12 hours, 49 minutes before the deadline
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The Role of Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#6823.6803.680
Overall#13973.2803.280
Presentation#17873.2403.240
Enjoyment#18632.9202.920

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You assume the role of dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Really well balaced game with amazing mechanic and really good risk and reward system. If there was some way to change your deck of cards through out the time, get new cards when defeating some enemies etc. then I thing this game would be one of the best games of this game jam.

Submitted

Love the battle concept! Was very fun to play as the dice. yet I wasn't a fan of the deck. I don't know how it will be at the end of the road. But, I played for 10 minutes and the deck is still the same. I think it needs more variation for it. Otherwise, awesome game!

Developer

The deck is the same throughout for now. We shared the same vision as you where we wanted the deck to change over time, just didn't get around to implementing it :) Thanks for giving it a try and leaving feedback!

Submitted

This is a fun little game ! I really liked the concept and the gameplay is satisfying. Great entry all in all !! :D

Submitted

Really cool concept with a great artstyle! Was really fun to play, good job!

Submitted

Great take on the theme and really solid execution on your idea! I really like this game! What a fun way to battle, and I really like the tradeoffs of picking bad sides for your die in favor more gold.
One suggestion I have, is that it felt like I really had no influence with A and D (which I'm sure was intentional to be subtle). But it would be nice if there was even a small visual indicator so I knew I was doing something.

This was a wonderful game and very inventive. Congrats on submitting and thanks for the game!

Developer

Yes, the rolling mechanic definitely needs some tuning (or better education). I'm not sure if you realized, but landing on the weight would actually grant you increased die-rolling power (stacking!) for the next 3 turns, which actually gives you ample ability to control the die. We didn't want to give that power by default, so it's a bit of risk-reward scenario to get the weight. Definitely agree that we need an indicator though - that was something we planned on doing, but time was short so it got cut :)

Thanks for the feedback and for trying the game!

Submitted

the concept is interesting concept and very fresh look at dice rolling :D nice job!

Submitted

Interesting way to battle! I liked the fact that you are taking risks to get more gold

Submitted(+1)

That's a nice mechanic for choosing from a list of actions. It gaves you a bit of control.

I really liked that there is an ability that allows you to better control the roll of the dice.

By the way, I found one curious bug. I moved the dice to the wall for a very long time, but it did not fall (at 45 degrees or so). Then started to turn the other way, and the activation animation with the icon appeared, the ability activated, enemies attacked, but I could keep moving the dice. And when it stopped the second time, the other side activated and I was attacked again.

Perhaps you made the activation of attacking enemies after the dice fell, you could additionally check the current state of the game, this is very important for turn-based games like you and I have! I'm familiar with this situation.

The music is a bit repetitive after a few minutes of play. 

It's also a little frustrating that our character can't move even a little bit, he's immediately blocked by new enemies. It's as if this distance is not controlled. 

It would be nice to make idle animation for the player, as most of the time he is standing still, not moving. I first thought that he was sweeping the floor, and somehow after a couple of minutes I realized that this is definitely not the appropriate action, and looked more closely animation of our hero :D 

Developer(+1)

Ah yep we noticed the 45 degree bug too but time was limited and there were higher priority things to fix so it got neglected :) I definitely agree with your recommendations/feedback and we likely would have fixed them if we had more time. Thanks for taking the time to play and leave such detailed feedback!

Submitted

Good game! The mechanic is interesting and fun! Keep up the good work ^^

Submitted

Love the art in this game! The mechanics feel well made and are thought out and fun.

The dice rolling mechanic is solid and thought out and breathes a bit of fresh air into the fighting turnbased genre.

Great game!

Great job! Fun game to play!

Submitted(+3)

Nice game, it was a little bit slow at times but enjoyable nonetheless !

PS: good name choice for your game, I approve :D

(+2)

Cool music and mechanics. I like the concept of being able to manipulate the dice. With a good strategy you can do several rounds without dying.  (I probably made it to wave 10)

(+3)

Fun and extremely playable game! I enjoyed it from the start with very little learning curve. I highly recommend. 

Submitted(+3)

What a fun combination of turn-based RPG combat, deck building, and dice rolling. Very creative!