Hey, our games look a lot alike :)
cha_iv
Creator of
Recent community posts
Yes, the rolling mechanic definitely needs some tuning (or better education). I'm not sure if you realized, but landing on the weight would actually grant you increased die-rolling power (stacking!) for the next 3 turns, which actually gives you ample ability to control the die. We didn't want to give that power by default, so it's a bit of risk-reward scenario to get the weight. Definitely agree that we need an indicator though - that was something we planned on doing, but time was short so it got cut :)
Thanks for the feedback and for trying the game!
Ah yep we noticed the 45 degree bug too but time was limited and there were higher priority things to fix so it got neglected :) I definitely agree with your recommendations/feedback and we likely would have fixed them if we had more time. Thanks for taking the time to play and leave such detailed feedback!
As a pianist myself, I LOVE this concept. I'm in a sort of rut where I'm not improving as much nowadays, and I actually think this game would be the thing that would get me over that hump. In particular, the visual feedback of what mode/scale to use in the context of real songs like this is an incredibly valuable learning tool that I could see myself using as a practice aide.
I REALLY want to see you expand on this. Some initial suggestions:
- MIDI integration (so you can use a real keyboard).
- Visual feedback when right/wrong notes are hit.
- Make note timing optional so players can focus on hitting the right notes intuitively.
- Real chord/scale names to accompany the visual scale.
- Ability to change tempo (lmao Giant Steps).
All in all, this has so much potential to be a real practice tool (in addition to it actually being fun and approachable, maybe even as a non-pianist). Fantastic job!