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cha_iv

37
Posts
A member registered Jul 15, 2022 · View creator page →

Creator of

Recent community posts

Hey, our games look a lot alike :)

I'm a lil biased because I also made a leashed-dog game, but I LOVE this. Especially the music and the visuals - I had a smile on my face the whole time :)

I was bummed to find that I couldn't do anything else after expending all of my powerups :(

Even then, the presentation/concept are pretty good! I was also super impressed by the AI - seemed to work flawlessly!

omg, our games came out very similarly - we even also included a rainbow zoomies mechanic!!! Great work :D

Hey, our game jam games came out very similar! Love dogging around :)

Love to see more physics-based dog games ;) This is very well-polished and cute - great job!

I couldn't figure out how to get past the first obstacle :( I'm a bad dog

Seems like it could be fun, but I couldn't actually find any snakes :(

I love this game! It's both a puzzle AND an action game which made it really gripping :)

This game was NOT created during the course of this jam.

The first car hitting the frog made me literally lmao. A+

The deck is the same throughout for now. We shared the same vision as you where we wanted the deck to change over time, just didn't get around to implementing it :) Thanks for giving it a try and leaving feedback!

Yes, the rolling mechanic definitely needs some tuning (or better education). I'm not sure if you realized, but landing on the weight would actually grant you increased die-rolling power (stacking!) for the next 3 turns, which actually gives you ample ability to control the die. We didn't want to give that power by default, so it's a bit of risk-reward scenario to get the weight. Definitely agree that we need an indicator though - that was something we planned on doing, but time was short so it got cut :)

Thanks for the feedback and for trying the game!

This is one of the most well-polished entries I've seen in this jam! Great core concept. Unfortunately I kept getting my ass whooped as soon as I would walk into the next room, but that's probably caused mostly by my bad (rushed) strategy hehe

This was an interesting concept! However, more often than not, I found myself just waiting for the levels to play out which got stale pretty quickly. However, the cute blob and its hearts made up for it <3

Even if you didn't get a chance to finish, this is a good start and, based on your cover art, I see a lot of potential - keep learning + improving!

I thought I had a good reaction time but this game is making me change my mind - it's tough!!

I think there's a lot of creativity potential in here - for example, I'd love to try it where you only respawn a single player per click rather than the whole team. Cute game :)

The real power crystals were the blueberries we ate along the way :)

Ah yep we noticed the 45 degree bug too but time was limited and there were higher priority things to fix so it got neglected :) I definitely agree with your recommendations/feedback and we likely would have fixed them if we had more time. Thanks for taking the time to play and leave such detailed feedback!

Absolutely fantastic. Love the minimalist art, and the puzzles were very creative. Got all the way to END :)

I liked this one! ~spooky music~

Gotta admit, this one is clever! I wish it didn't keep telling me I'm losing though lmao

My trees are going super saiyan!!!

This is great! It took me a bit to understand the core mechanic (particularly, the other dice getting added to the chosen die's move) but once I got it, the game really drew me in. Cute art too :)

This one desperately needed a tutorial, but I was able to figure it out after a bit. Cool concept, I always love pirate games :)

Cute art :)

The art style here is very interesting. I also ran into the bug where you can't restart after losing once :(

This is a great start! Love the theme and the idea :) would love to see this expanded on to include more verticality too (above AND below the water) - for example, like the Flying Dutchman's ship in Spongebob. 

Those high rolls are hard to land!!! But it was a cute concept nonetheless! (took me 19 shots to land in the first hole LOL)

l m a o at "pathetic, maidenless, childless". This one gave me a chuckle :)

Clever concept! If you expanded on this, you gotta make the levels a bit easier to work through - I felt like most of this was trial and error so it got frustrating towards the end.

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As a pianist myself, I LOVE this concept. I'm in a sort of rut where I'm not improving as much nowadays, and I actually think this game would be the thing that would get me over that hump. In particular, the visual feedback of what mode/scale to use in the context of real songs like this is an incredibly valuable learning tool that I could see myself using as a practice aide.

I REALLY want to see you expand on this. Some initial suggestions:

  • MIDI integration (so you can use a real keyboard).
  • Visual feedback when right/wrong notes are hit.
  • Make note timing optional so players can focus on hitting the right notes intuitively.
  • Real chord/scale names to accompany the visual scale.
  • Ability to change tempo (lmao Giant Steps).

All in all, this has so much potential to be a real practice tool (in addition to it actually being fun and approachable, maybe even as a non-pianist). Fantastic job!

This is FANTASTIC!

This is my fave entry so far. Art is amazing, concept is fun, and it's very well-polished for the most part. Great job!

Unfortunately I can't figure out how to get past level 1 - it seems like there might be missing platforms or something? Or undocumented controls?