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(1 edit) (+3)

Pretty fun tower defense game, also cool to see DALL-E art used for gamedev.

the random tower pool is a cool idea, potentially forces you to adapt your gameplay to your hand. As it is though, i felt like the balancing kinda encouraged just dumping all the chicks close to the base clustered around the ammo chicks, so there ended up being not so much strategy. 

If you continue developing this idea, I'd suggest trying to iterate and experiment a lot on how you can force the played to need to switch up their strategies. perhaps play around with the map layout as well, I imagine having walls that block towers will force players do be more decisive with their placement.


Great Job overall!


(also, ended up with 1088 as my score)

(+1)

100% on the balance issues. We ran out of time by the end and couldn't balance the game/waves much further, but definitely agree more work would be needed. In the end, if we could get folks to spend 5-10 minutes on a playthrough or two, we figured it was a success!