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  • I've found Brewery to be one of the most powerful buildings, especially when combined with with putting a 4 in your hero slot. It gives you as much gold as you could want in a few turns which you can dump into items or ballista/market
  • Moat can be powerful when combined with the earthquake and missiles spells, it only really works well if you've cleared out the lower armies.
  • Arthur is integral to rushing excalibur, try putting a 3 on arthur day one and spend the rest of day 1 and day 2 going after excalibur and tavern peeps. Youll take a beating when the first attack comes, but arthurs 8 defense helps mitigate that a little.
  • Missiles is best when fired at the littler guys for extra glory/make moat better
  • I think specter is one of the more powerful spells to random, but it is wierd that it doesnt feel like a spell.