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the_good_ones_were_taken

3
Posts
A member registered Aug 01, 2017

Recent community posts

Seconded. Woodcutters ability to guarantee an excalibur rush or easily take down the nemesis/griffin/manticore makes it pretty busted. 

  • I've found Brewery to be one of the most powerful buildings, especially when combined with with putting a 4 in your hero slot. It gives you as much gold as you could want in a few turns which you can dump into items or ballista/market
  • Moat can be powerful when combined with the earthquake and missiles spells, it only really works well if you've cleared out the lower armies.
  • Arthur is integral to rushing excalibur, try putting a 3 on arthur day one and spend the rest of day 1 and day 2 going after excalibur and tavern peeps. Youll take a beating when the first attack comes, but arthurs 8 defense helps mitigate that a little.
  • Missiles is best when fired at the littler guys for extra glory/make moat better
  • I think specter is one of the more powerful spells to random, but it is wierd that it doesnt feel like a spell.

Great game!

If you have an active curse in one of the army slots when you consume the item that refreshes them all, the game crashes.


keep up the great work!