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(1 edit) (+1)

Wow! So far, this is my absolute favorite of the jam! Gameplay which rewards thinking ahead, empowering progression, atmospheric presentation... The game feels very complete!

My one tiny gripe is that movement when not in combat can be quite tedious when low on movement dice.


Amazing effort, and huge congratulations on making something this cool!

(+1)

Thank you so much for the kind words!

I am well aware of the movement issue, to combat it I actually have rigged the dice in the players favour: when you are more than 2 tiles away from the closest enemy, there is a 40% chance for each movement dice that it will point towards the enemy, instead of a random direction.

But even with it movement can be cumbersome if you're unlucky, but trust me, it was even worse before and I think that is why very few people complain about the movement, so I'm super happy with this system!