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(+1)

Thank you so much for the kind words!

I am well aware of the movement issue, to combat it I actually have rigged the dice in the players favour: when you are more than 2 tiles away from the closest enemy, there is a 40% chance for each movement dice that it will point towards the enemy, instead of a random direction.

But even with it movement can be cumbersome if you're unlucky, but trust me, it was even worse before and I think that is why very few people complain about the movement, so I'm super happy with this system!