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(1 edit)

I liked the powers, especially the gravity one. Had some problem with the controls though, sometimes the jump wouldn't input, also the hero slipped out of some short platforms in the super jump segment. He was near the edge and even without moving he would simply slip and fall, made some jumps frustrating, but the level design was nice.

One thing I would have enjoyed was to have some other visual/audio cue regarding power about to run out, this way movement could be more dynamic instead of stopping to look at the timer!

I am glad you liked the Gravity level.
I am not sure why the controls problem happened but I think adding a Jump buffer and Coyote Time would fix it. 
The player slipping off is a collider issue, so really sorry about that, The collider change was a last minute thing.

Yes adding the UI to reflect how much time is left on the power is something that I would like to add.

Thanks for playing the game and taking your time to review it :