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We're twins! also made it to level 6 and yeah it's impossible. the bombs were interesting, but could be explained better. visuals were cool. i liked the choice of showing two faces of the dice fully with the third face barely visible. I think that's the clearest representation of the 3d shape i've seen.

My goal was to explain as little as possible and let the obstacle mechanics be part of the puzzle the player needs to figure out. In hindsight, the bomb is probably a little too easy to "luck" into breaking so it's possible to go the whole game without understanding how it works. Anyways, thank you for playing!

It's true that on my first play through, I thought they were just turn timers.