We're twins! also made it to level 6 and yeah it's impossible. the bombs were interesting, but could be explained better. visuals were cool. i liked the choice of showing two faces of the dice fully with the third face barely visible. I think that's the clearest representation of the 3d shape i've seen.
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My goal was to explain as little as possible and let the obstacle mechanics be part of the puzzle the player needs to figure out. In hindsight, the bomb is probably a little too easy to "luck" into breaking so it's possible to go the whole game without understanding how it works. Anyways, thank you for playing!