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dado's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #679 | 3.682 | 3.682 |
Overall | #863 | 3.500 | 3.500 |
Enjoyment | #935 | 3.318 | 3.318 |
Presentation | #1251 | 3.500 | 3.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game is about rolling dice around to solve puzzles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I've updated the game to fix the 6th level. Thank you all for your patience, and I hope you enjoy!
Amazing puzzle game! I like it! But there is a bug, you can't complete 6-th level (people have already talked about it). But it's still good! :D
We're twins! also made it to level 6 and yeah it's impossible. the bombs were interesting, but could be explained better. visuals were cool. i liked the choice of showing two faces of the dice fully with the third face barely visible. I think that's the clearest representation of the 3d shape i've seen.
My goal was to explain as little as possible and let the obstacle mechanics be part of the puzzle the player needs to figure out. In hindsight, the bomb is probably a little too easy to "luck" into breaking so it's possible to go the whole game without understanding how it works. Anyways, thank you for playing!
It's true that on my first play through, I thought they were just turn timers.
Well I didn't read the description and got stuck on the last level for an embarrassing amount of time...
I will now do what any math nerd would do when they cannot solve a puzzle: show proof that it is impossible.
First off we can notice a parity property of the vertices as it relates to the spaces they can occupy. Let us define a coordinate system X,Y,Z such that Y is vertical and a unit is equal to the side of the cube. We will color the cube's points in two distinct colors such that two points that share an edge do not share the same color. Then by moving the cube in all possible directions, we notice that any point that a vertex of a certain color occupies cannot be occupied by one of the same color. A little more detail on that one: after any move, a vertex either does not change position at all, or changes whether it is on the ground or not (+or-1 Y-axis position) and moves one space in the +or-1 X/Z direction. Therefore, the parity of X+Y+Z will always remain the same for said vertex, after any move. A common occurrence was for the dice to be in the position it would need to be, but translated 1 tile without rotation. This, of course, would mean the target position's vertices would be in unreachable positions. To deduce this, we need only look at one edge that is parallel to the translation. after the translation, the colors on the edges would occupy unreachable positions.
Therefore, assuming there's only one target position (4 on top, 5 to the right when standing above the gate) (proof left as an exercise to the reader) it is impossible to bring the die in a position where the stage could be beaten.
You may think this is a waste of time, but such insight can help you develop better mechanics (say, you could make an apparently useless tile that rotates your cube in place to make a similar later puzzle harder). Nice game btw :)
Thank you for this! Leave it to me to make (extremely) last-minute level changes and publish without playtesting...
I was curious whether it was impossible or just really difficult. I figured it was provable but I don't know enough graph theory to prove it, so thank you for the explanation. Glad you enjoyed the game!
Very good puzzle game! It has a lot of potential.
The only drawback is the dificulty curve.
Needs an undo button, having to restart every time I got lost was the only bad part.
Nice idea ! Well done, good call for this theme