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(2 edits) (+3)

Impressive amount of polish, one of the prettiest games in the whole jam! I feel like you executed your purpose real well. I was very impressed by the amount of levels, but after going through the game, I realized that your decision to randomize which type of tile spawns really hurts your ability to make your level design feel that it was made with more intent.  The fact that there's no "correct solution" to your levels means they require no specific order to your moves, so I felt a dissonance between the presentation as a puzzle-y game and the fact that it's more like a sandbox. I would really prefer if it had a quarter of the levels, but they were all designed to provide a meaningful challenge, but I might be missing the point of the game!

(1 edit) (+1)

i did try to design stages not as puzzles to be solved,  but more as environments that the player uses to create variable scenarios and problems that they must then adapt to. There was a lot of intent in most levels to at least attempt to try and get players thinking, but there is no clear- cut solution to any level.