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Spairus

6
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A member registered Jul 15, 2022 · View creator page →

Creator of

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Really liked it! I only struggled to find some mechanics that are not explicitly mentioned (like wall climbing) but otherwise quite enjoyable and cute!

So far I've played this game the longest out of all the submissions! The upgrade system is definitely the highlight for me!

(2 edits)

Impressive amount of polish, one of the prettiest games in the whole jam! I feel like you executed your purpose real well. I was very impressed by the amount of levels, but after going through the game, I realized that your decision to randomize which type of tile spawns really hurts your ability to make your level design feel that it was made with more intent.  The fact that there's no "correct solution" to your levels means they require no specific order to your moves, so I felt a dissonance between the presentation as a puzzle-y game and the fact that it's more like a sandbox. I would really prefer if it had a quarter of the levels, but they were all designed to provide a meaningful challenge, but I might be missing the point of the game!

I really liked this one! You gave this genre a layer of difficulty that makes it very interesting!

Thanks for the feedback! Be sure to abuse edit mode even when running through the level. You can use it to save yourself from situations! The vertical levels ended up being my favourite after a while! (yeah, we ran out of time to fix quite a few UI bugs, not just that, thanks for telling us though!)

I really like how you've essentially made a platformer that forces your attention to be constantly split. It feels good to have to be cognizant of your landings, while in most platformers you only care about your takeoff, and then you often just focus on your next jump before you even land. I personally played the levels in a way that I could react to the movements of the line before landing, mostly by saving double jump. I also enjoyed your cute art style!


A bit of a tangent:
Your game is unique enough that it would also be easy to make second game mode that has more of a "gambling" feeling by making 3 changes: Make the line react instantaneously/lag behind or maybe even hide itself right before you land, remove the hints from the level and make it so your bailouts reset back to full each level, but if you ever lose them all you start from level 1. Then at first it feels like a casino game, but it gradually and naturally turns into a memory game. It might evoke feelings of playing in a casino, where at first you are losing, but then you end up "cheating" by counting and remembering cards (read: platforms) ;).