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(+2)

Fun game! I just can't resist a good tower defense game, and this is one of them.

Mechanics-wise the dice mechanics bring some interesting chaos to the mix. At first I was frustrated by the apparent lack of control you have over them, but then I became a master of stunning enemies with dice throws, and enjoyed going Sickos.jpg when a fire-shield 6 would land on a corner just right.

My only two nitpicks are that the difficulty curve could be tuned a bit better (it starts out rough then gradually becomes much easier-- I left the game idling for a while and now I'm at wave 48 and counting) and that it would make more sense for the player sprite to be an in-universe character rather than a cursor. Cursors don't usually have to worry about getting hit by enemies or avoiding obstacles!

Anyway, great job!

(+2)

Yeah it was a bit of challenge to get everything (the number of enemies spawned, health, health scaling, die cost scaling, etc) balanced! Definitely leaned more towards making the first few minutes the most engaging :) Thanks for the feedback!

(+1)

The weird thing about difficulty regarding our game is that people were getting super mixed results. I've never seen the same game being called too easy AND too hard but maybe it's the genre of tower defense? Thank you so much for playing and giving us your feedback!