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This.. isn't actually a multiplayer game right? It's one of those pseudo multiplayer IO games. I like the idea, but in practice the different dice don't really matter too much (or at least you don't think about them while playing) it boils down to more dice = better. Still an impressive game for a 48h jam, congrats!

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It's... so smooth you don't believe it is online, right?

You can try with 2 computers / comp+phone

it is an actual IO game with added effort to hide internet lags (i used extrapolation and interpolation plus client side box2d to predict server state, and have the server dictate the true game state)

i have successfully coded all that server code during the jam. the client side comes from an old project though.

Well, that left me with no time with the game logic so it is what it is.

Thanks for trying and rating tho

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Damn. Actually I thought it was pseudo multiplayer because the majority of IO games out there are :D
Pretty impressive then, keep it up!

on a side note, gmtk jam proly isn't the place to spend so much time for coding, as it is quite gameplay-focused, as there won't be a score for programming.

do you agree that, at least for gmtk jam, making a pseudo io game would have been a better choice given the time limit?

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Hmm. As long as you're not trying to trick people into thinking it is real multiplayer, I guess so. Real multiplayer just makes more sense if real skill-tests are involved but nobody will invest the time in mastering a game's mechanic when testing jam games. Maybe check out this video regarding fake multiplayer:

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it has been 7 years since i joined my friends to make the first io game. imagine how much tech is needed to make a real io game