Play prototype
Dice-IO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2908 | 2.813 | 2.813 |
Overall | #3941 | 2.292 | 2.292 |
Enjoyment | #4156 | 2.063 | 2.063 |
Presentation | #4625 | 2.000 | 2.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fight with dice, but have ways to alter the chances by swapping dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Hey! What you did is super impressive :)! I'm a huge fan of jam games with an online element (focusing on it myself) and a real-time multiplayer game is cool to see!
I think the idea of fighting others with dice which deploying different strategies is really cool, not sure I like the implementation here though. The positive feedback loop is very real and there's no way to "farm" on your own like in Agar.io (for example). So my tactic was just to run into players with less dice and repeat. Maybe if there was more "dicebuilding" and ways to evade battles with others, the game would be more strategic.
I understand you didn't have time for much else though. Well done on the networking!
This.. isn't actually a multiplayer game right? It's one of those pseudo multiplayer IO games. I like the idea, but in practice the different dice don't really matter too much (or at least you don't think about them while playing) it boils down to more dice = better. Still an impressive game for a 48h jam, congrats!
It's... so smooth you don't believe it is online, right?
You can try with 2 computers / comp+phone
it is an actual IO game with added effort to hide internet lags (i used extrapolation and interpolation plus client side box2d to predict server state, and have the server dictate the true game state)
i have successfully coded all that server code during the jam. the client side comes from an old project though.
Well, that left me with no time with the game logic so it is what it is.
Thanks for trying and rating tho
Damn. Actually I thought it was pseudo multiplayer because the majority of IO games out there are :D
Pretty impressive then, keep it up!
on a side note, gmtk jam proly isn't the place to spend so much time for coding, as it is quite gameplay-focused, as there won't be a score for programming.
do you agree that, at least for gmtk jam, making a pseudo io game would have been a better choice given the time limit?
Hmm. As long as you're not trying to trick people into thinking it is real multiplayer, I guess so. Real multiplayer just makes more sense if real skill-tests are involved but nobody will invest the time in mastering a game's mechanic when testing jam games. Maybe check out this video regarding fake multiplayer:
it has been 7 years since i joined my friends to make the first io game. imagine how much tech is needed to make a real io game
I had no idea what was going on. I read your description and I think that made it worse...
Looks cool though!
This is quite Impressive!
A very interesting idea. I'm not actually sure if this game is online or not, if yes then that would be super impressive. But in that case you have a subtle problem of inflation, since dying players are a "tap" for new dice and the "sinks" dont exist. There must be a way to destroy dice, or to fight without any, effectively removing death.
thanks for pinpointing the biggest flaw of this game. i ll continue to play test with more people to find a better game loop for this mechanic
Nice concept and I think I just about worked out what to do but quite complex to understand what dice beats what other dice. Some music may have been a nice addition and maybe a tutorial.
I had no idea what was going on - but I’m just impressed you got together an online multiplayer game for the jam :D
thanks for recognising the hard work on it
Its front end is scrapped from a ggj project 2 years ago.
The backend is from scratch, on top of my 5 years experience with socket.io code (this would be about the 5th rewrite as well)
But some of the time was spent upgrading that old code to work in new js environment
No one else moved or attacked me, but it is a very fun game.
I'm not sure about the goal of the game or how it works, but I did have fun making a colorful overpowered(?) spinner XD