Art really does a good job of differentiating this from other similar games. Liked the simplicity of it (no push blocks, 3d, effect tiles, etc). The fact that you re-paint tiles when you land on them again feels good (though I think level 3 is the only level where this really comes up). The minimap display was super helpful. I think that at least one more mechanic would have helped with level design (perhaps an ink tile that colors the die on that side?).
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Thanks! During development I focused on creating puzzles that developed this particular mechanic to its full potential, so I didn't really think of other mechanics to include. I also did not foresee that so many people would develop games with this same mechanic, had I known this I definitely would have thought of something else to include to differentiate it from others.