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A jam submission

Roll Of The DiceView game page

A puzzle game where you paint the world with a dice (no RNG involved)
Submitted by Escapade Games (@escapadegames48) — 11 minutes, 36 seconds before the deadline
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Roll Of The Dice's itch.io page

Results

CriteriaRankScore*Raw Score
Top Marks#1n/an/a
Enjoyment#414.2344.234
Overall#554.2554.255
Presentation#934.4684.468
Creativity#1814.0644.064

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll a dice to paint the world and solve puzzles

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
(+1)

on mac I get a message saying the file is damaged and should be moved to the trash (this is the post-jam version)

Developer(+1)

Did you try the steps in the install instructions?

(+1)

ah yeah, that worked, thank you!

Submitted(+1)

One of the better of the kind.

Developer

Thanks!

Submitted(+1)

Clean UX and UI, simple and addictive puzzles, I enjoyed my experience in your dicey world 😊 I wish there was an ending screen or something, maybe just telling you how much time you spent in the game or the number of moves in each level.

Congratulations!

Developer (1 edit) (+1)

Thanks! I did plan to create an ending screen or something like that, but I ran out of time (as is always the excuse). I do already have a post-jam version ready, which has an ending screen included, to be uploaded when Mark releases his video.

Submitted(+1)

Well, I think that "diabolical hard" is a bit of an overstatement here. ^^ I enjoyed playing this. Clean, minimal look. Fitting sound effects. Really well-done tutorials and every feature I could wish for in a puzzle game: a button to show the occluded sides of the dice, undo and restart. If anything I would've wished that one spawns in front of the level one just finished/quit. But all in all really nice job!

Greetings from another Godot enthusiast!

Any reason why you didn't provide a HTML5 version of the game btw?

Developer

Thanks! On hindsight I did overestimate the difficulty of the game, I put that there mainly to mentally prepare people to play longer than expected since jam games are supposed to be short.

As for why I didn't upload a WebGL build, it was because when I uploaded it initially, I had set the stretch mode to disabled, as the Godot "Multiple resolutions" page said to do for 3D games, but I found that the smaller WebGL viewport cropped away the right and bottom sides of the game, such that you couldn't see the minimap. Being so close to the deadline, I decided to just not upload the WebGL version. I didn't realise at the time that the solution was a simple fix of changing the stretch mode to 2D or viewport. That was also why playing on smaller resolution PCs, such as 1366 x 768, caused the minimap to be hidden, as was what happened for one of the commenters below.

Submitted (3 edits) (+1)

This game is so beautiful! Small, clever, has a perfect tutorial for onboarding, has a great UX since you can see the other faces, so it is never confusing. Chapeau! The only complaint I have is that the difficulty of the levels was not as high as I excepted from the description!

Developer(+1)

Thanks! Yeah I overestimated the difficulty of the puzzles, I put that statement in because my impression is that jam games are supposed to be played for about 5-10 mins, but I simply didn't see how people could complete the game in that short amount of time, so I added a disclaimer to mentally prepare them to spend more time.

(1 edit) (+1)

Really cool ! Well done

Developer

Thanks!

(+1)

I really liked the puzzles. Well Done!

Developer

Thanks!

Submitted(+1)

best game I have seen so far! Nice to see Godot users also

Developer

Thanks! And Godot rocks!

Submitted(+1)

I love the 'paint the side that's down' concept, and the paper as an introduction/tutorial was such a cool idea!

Developer

Thanks!

Submitted(+1)

Nicely done! I watched Mark play this on stream and had to try it out for myself. I really liked your small puzzle design. Each one felt attainable without being too easy as to be boring. 

The 'tutorial' paper at the start was a really nice touch. Those sorts of intuitive teaching moments are great when you can incorporate them. I understand why you went isometric (you can see more sides of the die, right?), but using wasd for that felt pretty awkward. I had a lot of problems even navigating these small puzzles. Maybe including a wasd key in the corner of the screen could help alleviate that? 

Thanks for making this cool little game. Keep making games!

Developer

Thanks! I will keep your suggestion in mind for a post-jam release.

Submitted(+1)

Best game I tried so far

Developer

Thanks!

Submitted(+1)

Loved the game, movement felt amazing and it was very satisfying to land the correct way around!

Developer

Thanks!

Submitted(+1)

Came from Mark's stream! Nice puzzle game. Very simple but effective mechanic, and including the paper to teach it at the beginning was a nice touch!

Developer

Thanks! My game is not the only game to implement this mechanic, you should check out others' as well.

Submitted(+1)

Amazing game ! A lot of us did a similar concept, but you did it the best way ! Only problem is the view is in diagonal, so sometimes I was lost on wether I must go right or down.

Developer

Thanks! Yeah that is a problem with the isometric view.

Submitted(+2)

definitely a winner great job implementing the rolling  with the numbers

great submission good luck

p.s. make it into a fully fleshed out game

Developer

Thanks! Unfortunately I found a lot of games with the same idea as mine, but I will consider it.

Submitted(+1)

Well I called for it

Developer

You sure did, nice.

Submitted(+1)

Saw your game on Mark's stream. It's an awesome game, well done!

Developer(+1)

Thanks!

Submitted (1 edit) (+1)

Yayyy I beated all the levels! :) I hope you make more levels in the future. This game has a great learning curve. Congrats on your submission  escapadegames!

Developer (1 edit)

Thanks!

Submitted(+1)

Very cool game, has the same concept as a lot of others (including mine), but with a different twist that sets it apart.

Developer(+1)

Thanks! Though I'm surprised you mentioned there was a twist, from what I've seen, other games actually included an extra mechanic or two.

Submitted(+1)

We tried adding more things, but I feel like the paper is a very simple way to make it complex, because of the way the levels are designed

Submitted(+1)

Cool main mechanic and engaging puzzle game
This really needs more levels!

Developer(+1)

Thanks! I thought the 7 levels would be hard enough for players to spend a lot of time on, so I didn't create more. Glad you enjoyed it!

Submitted(+1)

I love it 10/10 would like more levels

A simple but awesome idea, that unlike other similar game in the jam doesn't get too complicated, your level design really gives the player the time to properly learn how to efficiently roll the die. And I love simplistic artstyles like that, it fits that kind of game well. Truly great work !

Developer(+1)

Thanks! I kind of thought the 7 levels would be hard enough for players to spend a lot of time on, so I just left it at that.

Viewing comments 27 to 8 of 27 · Next page · Last page