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(+1)

Needed some adjustments on the board and only RNG involved, since you can have a game where you hit only shops with no money and it could be a waste where money could've won; or always getting to fight without having touched a single shop, and that can be infuriating.

With the correct adjustments, this could be in a retro project console, such as Playdate or even on a "Gameboy-like retro board" game.

Maybe some colors would help to the graphics, but overall it's a solid basis for a good retro game!

Yeah I also ran into the problem with getting shops as my first tiles and plan on updating it so they only appear in the latter half of the board so that players could save up money before encountering a store. Also glad you enjoyed the retro feel. I do want to make the graphics more interesting but still keep a retro look since the 1 bit style was used purely because I found it easiest but people seemed to like it but I do agree that the game could use some colour. Thank you for the feedback I really appreciate it.