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Pretty interesting idea. But I do have a few things to say about the game. First, the dice feels a little bit slow. This might not be a thing you can control though since another comment stated you used openGL and I'm unaware on how openGL works. Another thing is a bug I found. For some reason, when I lost a game and I played another (if it helps, the game I lost I had 0 cash), the collisions for the platforms I placed previously were still present (I say only collisions since I couldn't see the actual platforms).

Other than that though, pretty basic game that could be better.

I tried to fix the phantom collisions but I couldn't, that's why I added the warning at the beginning. As far as the dice falling, OpenGL is a graphics library, not a physics engine (I used Box2D for that). I couldn't figure out how to make it fall faster so that's the best I could get (trust me, it got annoying fast when I was testing it). Anyways, thank you for playing!