Thank you so much! I have the artist to thank for making the art for the cutscenes. The dice spawning interval was mostly a personal preference, I liked having a relatively big gap between spawns so I would have time to learn and play around with what combination I was given, and possibly remember for next time, but I'll definitely play around with it and see what works best in the future. Regarding the powerups, we really wanted to try to get the same feeling as you would discovering a new item in a roguelike, where you become curious and start learning what it does by trying it yourself and experimenting. Again thanks so much for the feedback!