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(+1)

tysm for the feedback man! It means alot! And yes, originally it was completely different - I had the die roll like a real die and a gui element showing each side and the bottom of the dice. I made puzzles involving tight spaces and trying to get through a numbered door(I left bits and bobs of this stuff in the source code XD) sadly it was incredibly tricky and unintuitive, even when holding a real die, so I removed the ui and then scrapped it completely xD. I made a really neat efficent system for it if you'r interested in that? and awwwwe thanks so much for the feedback! I still think somehow adding a spatial element would be cool, I tried to do that with the mechanic the last level(tiles that toggle each time you move) introduced but due to a few problems the last level wasn't great xd. I think with work I could make those better and add ones that toggle ever other move of stuff!

I was just curious, it makes sense that the first intuition is to make the dice roll like in real life (as evidenced by the number of dice walking games everywhere) but I understand that it's not super easy to keep track of (I had the suspicion it'd make for a worse game when I asked).

Anyways, once again, cool game, good job :) 

Yeah I do still want to look into it, it would be hard tho xd, and thanks!!