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(+1)

Definitely some great feedback here! I agree with all of that, if I could restart the project I'd try to:

  • Integrate dice customization directly into the game loop instead of making it optional. Ideally with a game this short you'd want to update your dice after every battle anyway. And specifically adding a tutorial enemy that teaches the player customizing to fight a specific enemy
  • Add more polish and conveyance on the player character and attacks so you can tell who you are and who is winning the fight
  • Get someone more specialized in UI art to do that work! lol
  • We wanted an ability card system where you'd be able to choose a modifier before each battle but we didn't have time

Thank you for playing the game and providing feedback!