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Honestly I have to say I didn't like it much, the game has almost all the correct features, like repeat button, and level select (awesome job). But the gameplay is very lacking sadly.

The capsule colliding shape is almost always a bad choice for a platformer, but You can and should compensate in level design. And enhanced movement level was painful in this regard, I was slipping constantly on those one block platforms - they NEED to be longer for capsules. If its difficult to even stand on a platform, and You have to jump like 5 of them, then its not okay, its the reason most people hate platformers. I like them, but this was not pleasant.

Gravity switch was best for me. The black hole was okay, and invisible floors had very simple level, I dashed through it without enabling the power, and died only at the end:P You could try to do more chaotic platforms, or let the player collect something with this power.

Don't know if cooldowns are necessary, but the enhanced movement level was played by me just by pressing constantly enter to activate it. I think it would be better to make shorter levels, puzzle like, where You can collect the dices and throw them in only limited amount. Limited dices with random time would be a bit frustrating, but maybe it could be balanced out. Maybe - dices should just respawn ( so work like cooldown), but collecting more dices would mean You are able to reach some bonus goodies for points.

Sorry for being maybe a bit salty, but wanted to play a good platformer and had to point out problems ;) Music and looks was nice, main character looks especially cool.

EDIT: and wow, music and graphics was made by You, very nice!

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hello! The composer here! I didnt program the game but I'll try my best to respond to everything. First of thank you for your honest feed back as its the only way we could improve, next is that i agree with alot of what you said. The controls could to with alot more tweaking there not really fit for a tight platformer. The character slides of the platforms a fair bit cause we where using a capsule colider 2d wich you mentioned! Due to this is dose mess with the dificulty curve alot. Unfortunately most of us on the team are new to working in jams so it was a new experience for us! As always thanks for you feedback! The only way we can learn is from our mistakes :>

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Hey. Thanks a lot for playing the game. I really appreciate the detailed feedback. I do agree with the points you have mentioned regarding the controls and the collider. I recently learnt a few new things and wanted to try them out in this Jam. But unfortunately, wasn't able to tweak them properly. No excuses here.

The Invisible Floors level was a rushed design so wasn't able to add puzzles in it. With the Black Hole level and the Invisible Floors level, I wanted to go with something like what if you are cruising through a platformer and suddenly someone turns off the lights or takes away what you are supposed to jump on. If you know what I mean.

And a lot of people seem to like the Gravity Switch Level. So that's a good point to remember for the future Jams. 

I don't think I would have added any other kind of Dice Mechanism that from what I already have, but thanks for your ideas.

Again, thanks a lot for playing the game and for such a detailed feedback. I will take all these feedbacks and make sure I don't repeat the same mistakes again in future. 😁

Oh yeah, for invisible floors that would be nice. I think people like Gravity Switch is because its turns the whole level on its head which opens new possibilities, whereas the rest are just an obstacle that You have to constantly push away by mashing enter.

Np, sorry if it was a bit harsh, because I see two of You responded;) Its a jam in the end, our game is broken in many ways too. I just play platformers a lot, coded few too and see immediately what is wrong, wanted to share

(+1)

No No. We really appreciate a Critical Feedback. We aren't someone who will feel down by critical feedbacks. In fact we learn from them. I have already fixed the platforming issues in Enhanced Movement Levels. It will be uploaded once the Jam Voting is finished. 

The two of us responding was unintentional. Honestly. I think he responded because I hadn't replied to your review earlier. That was because by the time I got it, it was really late for me. And with your review being so detailed, I needed a fresh and clear mind to go through it, rather than my sleep deprived head. So don't take two of us responding as a sign that you were rude or harsh. 

I personally appreciate the critical reviews because it gives me insight on how others actually perceive the game. And I am not someone to sugar coat things myself. So please don't feel that you were harsh or anything :D. Its all good.

 I understand how you must have felt when this platformer didn't turn out the way you thought it would. I myself have stopped playing games because I sometimes was too disappointed by decision of the Devs. So I get where you are coming from. And I really really do appreciate what you shared about how you felt about the game :D

So Thanks a lot once again :D :D