Honestly I have to say I didn't like it much, the game has almost all the correct features, like repeat button, and level select (awesome job). But the gameplay is very lacking sadly.
The capsule colliding shape is almost always a bad choice for a platformer, but You can and should compensate in level design. And enhanced movement level was painful in this regard, I was slipping constantly on those one block platforms - they NEED to be longer for capsules. If its difficult to even stand on a platform, and You have to jump like 5 of them, then its not okay, its the reason most people hate platformers. I like them, but this was not pleasant.
Gravity switch was best for me. The black hole was okay, and invisible floors had very simple level, I dashed through it without enabling the power, and died only at the end:P You could try to do more chaotic platforms, or let the player collect something with this power.
Don't know if cooldowns are necessary, but the enhanced movement level was played by me just by pressing constantly enter to activate it. I think it would be better to make shorter levels, puzzle like, where You can collect the dices and throw them in only limited amount. Limited dices with random time would be a bit frustrating, but maybe it could be balanced out. Maybe - dices should just respawn ( so work like cooldown), but collecting more dices would mean You are able to reach some bonus goodies for points.
Sorry for being maybe a bit salty, but wanted to play a good platformer and had to point out problems ;) Music and looks was nice, main character looks especially cool.
EDIT: and wow, music and graphics was made by You, very nice!