On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Ok, this game is SOOO good. I mean, just the idea of doing a board game with dice sounds so simple and obvious cause, you know, you use dice on board games. And the combat system is perfectly simple because you just heal and attack. That might sound boring, but the real strategy comes with how you upgrade. Trying out different strategies like trying to max everything out, trying to reduce randomness by closing the gap between minimum and maximum, or prioritizing one stat over the others. And I love how even though you can heal anytime during battle, you are discouraged from just healing over and over again to get to full because every time you get hit, you lose some of the money you would have gotten from beating the bad guy. This is ingenious because it incentivizes you to finish battles as quickly as possible to get a higher reward. So you might want to prioritize your attack stat. but do you increase your max as much as you can for the potential of one shotting your foes? Or do you increase your minimum to get more reliable two hit kills. Or maybe forget all of that and increase your movement stat a ton so you can zoom around the board and minimize the enemies you fight entirely. And the great part about all this strategy and planning is that it actually matters. Because it's difficult. I lost twice before finally figuring out a strategy that works and winning. This game blends randomness with strategy so perfectly! Great Job!

Thank you so much for this review. And you called out my exact thought process when designing these systems and I am so glad that you were able to notice. I hope that I can keep the things that you liked in future updates as well as improving them further. Again thank you so much for this review and I am so glad you enjoyed my game.