That's a fair comment! I have found it hard before to balance game mechanics around new players, when I as a developer know how everything works beforehand. Normally I would dedicate more time to playtesting to address that, but in a game jam that's harder. So I get what you mean. Glad you still had fun though, thanks for playing!
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Good point! If I had more time I definitely would've tried to play using more various playstyles. As it stands I was using the same strategy a lot, which I know worked. But yea, like you said, balancing in a game jam is difficult, which is ultimately why I just left it the way it is and focused on polishing the overal game more. I appreciate your comments though, always like chatting with a fellow dev about these sorts of things