Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Woww 100 is really impressive. My highscore is only 88. What do you mean by assigning them randomly?

At the start of every game, you currently always get a picture showing the same "bad" accessories. I think it'd be cool to have a number of randomised accessories that will be considered "bad" this game show up on the screen instead. Also, that way, you could have multiple "bad" accessories in the same category (e. g. the stick of dynamite and the pink pool ring could both be considered "bad" in a game), making the game more dynamic (especially when you get two "bad" accessories in a row). The number of "bad" accessories you need to keep track of could increase over time or be determined by a difficulty you choose at the start. Anyways, just some ideas I had for a post-jam version :)

Oh, I see! If they increased over time, that would be a good way to have a progression of difficulty within a round, which was something we were lacking. I hadn't thought of that! :o