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(+4)

Great game!
I really like the presentation and your creative perspective! This is for sure a top 5%.
I am proud of you!

feedback: My only criticism would be that this game is "hard". Not hard in a level design way, but hard for beginners to grasp the unique movement scheme and this particularly makes me feel a bit miserable 😪. Without any game feedback (like a timer or enemies that I can outrun), I felt like I was the  dumbest person in the world as I struggled with the first level with my drunk movement. Maybe this was your intention with your design approach, that's fine if that's the case, but this will probably disappoint a share of your players. To put it simply,  I think games with hard controls aren't for everyone. 🤷‍♂️

(+1)

Thanks for the kind words! 
We have a lot of plans on making FTUE and controls easier to get, but unfortunately we didn't playtest it enough to really find this problem when developing. This is definitely in our "have to do it better" list now, thanks for a very precise feedback!