Interesting core with good accent on narrative and management of resources.
TBH this type of narrative driven games is not my piece of cake and I felt lack of depth to the gameplay. The narrative is communicated primarily through optional(?) dialogues, and I for some reason should waste my gameplay core resource on them. I think it would be less intimidating if the dialogues would be portrayed more as a reward, not as investment, and therefore be free (resources spent on them are reset after the scene anyways).
As for the core:
- Fights seem random, I would prefer a battle encounters that placed on the map, so I can not only choose from 2 "mid level 2 quarter of time" encounters with the same gameplay consequences but can try to be sneakier going around the battle encounters, or fight my way through them.
- City looks the same, the core could work without it, or with Cyberpunk 2077 styled map background. Now it only creates visual noise.
- Fights look cool, good visualization (but the enemies sometimes hard to see, maybe less transparency to their material would fix it).
Great work on translating the game for 2 languages and giving the player option to choose (and then change) the language. It is clear that you care about the user experience.
Overall very polished and well-made entry. Keep up the good work!