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(+1)

The aesthetic was amazing and I really loves the vibes of the game! I think that the combat itself felt a little bit too random for my taste and I didn't really feel like I had as much of an impact on if I won or lost than the dice did. I think I agree with ThatANonoWord in that some type of indicator could make the game feel more strategic. 

I would love to be able to play this in some multiplayer way as well!

Good job!

Thanks for the awesome words!

I understand how you feel. The enemy's behavior is, in my opinion, the least thoughtful part. The AI is my weakness, and I tried to play around with it to make a fairly primitive enemy, but able to make some minimal decisions.

Dice control needs to be worked out too, definitely.

Now that's a challenge for me with multiplayer :D I never did such things but we'll think about it!

Thanks for your feedback!