the cooldowns are forever, but refresh when you touch the ground
VeryCleverName3
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The aesthetic was amazing and I really loves the vibes of the game! I think that the combat itself felt a little bit too random for my taste and I didn't really feel like I had as much of an impact on if I won or lost than the dice did. I think I agree with ThatANonoWord in that some type of indicator could make the game feel more strategic.
I would love to be able to play this in some multiplayer way as well!
Good job!
That was a lot of fun! It took a second for me to get used to it, but after that little bit it was one of my favorite games of the jam! I almost died at the very start, and have around 1 health, but I got a bunch of sixes eventually and I think I set up a defense that won't ever lose.
Really good job!
Loved the idea! I think that animations to show the die rolling could be very helpful- I also think that a grid would be nice, and most importantly, I don't have a reference die with me, so I think that some image or some way to view the sides of a d6 could be helpful.
Really only small gripes, I loved the idea and think this was a very cool puzzle game!
Loved the vibes! Piano was very cool, and the art was awesome as well- however, I think that the gameplay didn't feel very original and I wish that there was something to build on the yahtzee mechanic a little bit more like Kings of Tokyo.
Really loved the vibes! Gambler's Fallacy Law is a very good title lol
Gameplay is very cool- I like the idea of a REIGNS-style game where your choices don't always go into effect- one complaint I have is that the policies don't feel like they have enough impact on the stats to matter- my comparison is that it's really easy for me to lose a REIGNS game in a couple of seconds, but it would take really long for me to lose this game, even while trying.
I really liked the mechanic and it was a lot of fun to play! I had a lot of fun making my bird go really fast. I think the game could look a little more polished, and to add on to the mechanic of the game I think it would be nice to have some sort of display so the player would have more feedback on how their stats were changing. Really good job, and one of my favorite mechanics I've seen this jam so far!
It was really cool! I liked the art style a ton and the procedural stuff was all very cool- my only complaint is that I would've liked something to make the rooms feel more distinguished from eachother.
I would totally pay for a more fleshed out version of this game with rooms that had enemies and obstacles and things- the core mechanic is very cool.
I really loved how unique the qzpm controls were and thought the game was super cool. I was pretty bad at the start but i guess "pracDICE makes perfect" :)
(The level titles were all very good)
I liked a lot of the level design too, especially with the level that was a straight line with all the rotating blue pieces.