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I could tell this is a pretty ambitious game. Unfortunately, I ran into a myriad of technical problems trying to get through it. I downloaded the fixed shooting build but when I transitioned into firing at the target the gun wouldn't fire. After I restarted from the main menu, it still wouldn't fire. When I closed out of the build then reopened it, it seemed to work properly. However, when I next went to the church to try to progress nothing happened regardless of how many times I ran around it. Also, many of the buildings in the village don't have collision and I was able to run straight through them. I also became stuck when I ran into an invisible wall and couldn't disentangle myself from it.

I think the visuals are ambitious and the inclusion of the passage of time in the narrative shows there is some depth to the game. Unfortunately I couldn't experience much of that depth so far due to the technical problems. I am using a laptop to run the game so that may have had some impact on how it ran, but my laptop is decently powerful so I'm unsure if that's wholly the case. Overall I respect the amount of effort that went into it and am glad for some of the little touches that made the experience better than most games with larger settings, like the inclusion of a constant sprint with no exhaustion and the lack of an aiming reticle which helped landing shots feel more interesting.

Thank you for playing (or at least trying to) and giving precious feedback! We are very sorry to hear about technical problems. We were trying Unity features which were supposed to make the game faster but in the end created technical problems instead. We will have an eye open for these in the future. We should've probably halved the size of content in the first place. However once we've had the idea in our heads we wanted to achieve it in any possible way. Thanks again for the feedback!