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The Curse of the Lycan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #13 | 2.556 | 2.800 |
Presentation | #13 | 3.104 | 3.400 |
Theme | #16 | 2.556 | 2.800 |
Story | #16 | 2.373 | 2.600 |
Overall | #17 | 2.586 | 2.833 |
Creativity | #18 | 2.739 | 3.000 |
Gameplay | #19 | 2.191 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Feral Beast in your game?
The village is cursed by a werewolf.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Traps: the player needs to set traps around the house
Werewolf: the monster is a werewolf
Night and Day: the werewolf comes at night and the player needs to do some tasks during the day
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Comments
Couldn't make it. Didn't find basement/
Thank you for playing our game! Copied the reply to the same problem: "The trap is in the basement (need to go outside of the house and the entrance is on the back side of the house) and leaning on the right wall there is a trap. We should've made it with a material that is better to see, sorry about that!"
I hope it helps!
I really liked your game, the visuals are very beautiful, but I've had difficulty progressing because of the high sensitivity, I reduced it but it remained very high
Thank you very much! We will do better on the sensitivity part in the future!
I couldn't find anything in the basement, so I couldn't progress. Is this a bug?
Thank you for playing our game, the trap is in the basement (need to go outside of the house and the entrance is on the back side of the house) and leaning on the right wall there is a trap. We should've made it with a material that is better to see, sorry about that!
I could tell this is a pretty ambitious game. Unfortunately, I ran into a myriad of technical problems trying to get through it. I downloaded the fixed shooting build but when I transitioned into firing at the target the gun wouldn't fire. After I restarted from the main menu, it still wouldn't fire. When I closed out of the build then reopened it, it seemed to work properly. However, when I next went to the church to try to progress nothing happened regardless of how many times I ran around it. Also, many of the buildings in the village don't have collision and I was able to run straight through them. I also became stuck when I ran into an invisible wall and couldn't disentangle myself from it.
I think the visuals are ambitious and the inclusion of the passage of time in the narrative shows there is some depth to the game. Unfortunately I couldn't experience much of that depth so far due to the technical problems. I am using a laptop to run the game so that may have had some impact on how it ran, but my laptop is decently powerful so I'm unsure if that's wholly the case. Overall I respect the amount of effort that went into it and am glad for some of the little touches that made the experience better than most games with larger settings, like the inclusion of a constant sprint with no exhaustion and the lack of an aiming reticle which helped landing shots feel more interesting.
Thank you for playing (or at least trying to) and giving precious feedback! We are very sorry to hear about technical problems. We were trying Unity features which were supposed to make the game faster but in the end created technical problems instead. We will have an eye open for these in the future. We should've probably halved the size of content in the first place. However once we've had the idea in our heads we wanted to achieve it in any possible way. Thanks again for the feedback!