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Love the idea and the gameplay is introduced and presented well. huge props for the tutorial it's short and to the point and tells me everything I need to know. I would've liked to see more gameplay because after using the dice you're job is done and you just watch. There doesn't seem to be any room for strategy or active gameplay. A good example of this would be the ability to move dice around mid-wave to defeat enemies

As for visuals they look great! they are clear and communicate everything they need to. The only feedback I have is that the art lacks a unique identity. I'd like to see a little more then just fanstasy tower defense (but that's a small nitpick) 

You should be very proud of what you've made. I hope continue designing, developing, creating! :D

We did have a bit of a struggle over the jam to try remove as much RNG as we could which was kind of hard to do with dice, thought about using dice as counters rather than rolling them but felt that that slightly defeated the purpose of having dice.

I do like the idea of switching during rounds, this could be something we push with future updates.

The art this was a bit of a tester as I built all the assets inside VR which I have only had for a few weeks, this was also my first time creating the assets for a game as I usually do the programming, I really appreciate the feedback this will be something I will work on for future projects  

Thank you so much for all your feedback.