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Dice Castle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #792 | 3.625 | 3.625 |
Overall | #797 | 3.542 | 3.542 |
Enjoyment | #845 | 3.375 | 3.375 |
Presentation | #1037 | 3.625 | 3.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice are rolled, you must place the resulting numbers inside your towers to boost their stats.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Great game with great controls! I would recommend putting the tutorial text higher cause I wasn't aware I was in a tutorial and was looking for the first die for the longest time. Great gameplay tho!
Thanks so much, yeah that would be a good idea, I will look into making it a little more prominent.
Super nice. It worked very well. And the Tutorial is insane for a GJ. It would be great, if there would be more tactical selection between the 3 states (e.g. with enemies who have to be hit multiple times will a shield breaks or smth.) But overall very fine entry!
Thanks so much for your feedback, agreed that would be good to have them effected differently rather then just having bigger health, I'll look into this for future updates
Love the idea and the gameplay is introduced and presented well. huge props for the tutorial it's short and to the point and tells me everything I need to know. I would've liked to see more gameplay because after using the dice you're job is done and you just watch. There doesn't seem to be any room for strategy or active gameplay. A good example of this would be the ability to move dice around mid-wave to defeat enemies
As for visuals they look great! they are clear and communicate everything they need to. The only feedback I have is that the art lacks a unique identity. I'd like to see a little more then just fanstasy tower defense (but that's a small nitpick)
You should be very proud of what you've made. I hope continue designing, developing, creating! :D
We did have a bit of a struggle over the jam to try remove as much RNG as we could which was kind of hard to do with dice, thought about using dice as counters rather than rolling them but felt that that slightly defeated the purpose of having dice.
I do like the idea of switching during rounds, this could be something we push with future updates.
The art this was a bit of a tester as I built all the assets inside VR which I have only had for a few weeks, this was also my first time creating the assets for a game as I usually do the programming, I really appreciate the feedback this will be something I will work on for future projects
Thank you so much for all your feedback.
Very interesting idea! It was a bit tricky to control the dice sometimes. I liked how the towers lost their dice after each round - made it more difficult and fun.
Thank you so much, we will look into the dice controlling as a possible future bug fix.
Thank you for not making a platformer :D Great art style, fun idea. Was just a bit confused to when one gets more dice, but didn't affect my experience :)
thank you for your feedback , this was our first tower defense game we have tried to create, the dice should spawn an extra dice per round though going through the tutorial will give you an extra dice the first time.
Wow you're a professional :)
Thank you so much.
Had fun, I like the art and use of the dice.
Thanks so much for the feedback, really appreciated.
Fun game, only annoying part is that the bullets are broken most of the time
Thanks so much for the feedback, not 100% sure on what you mean by bullets being broken, if you can elaborate then we should be able to push a fix once the Jam is over.