We did have a bit of a struggle over the jam to try remove as much RNG as we could which was kind of hard to do with dice, thought about using dice as counters rather than rolling them but felt that that slightly defeated the purpose of having dice.
I do like the idea of switching during rounds, this could be something we push with future updates.
The art this was a bit of a tester as I built all the assets inside VR which I have only had for a few weeks, this was also my first time creating the assets for a game as I usually do the programming, I really appreciate the feedback this will be something I will work on for future projects
Thank you so much for all your feedback.