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(1 edit) (+1)

Yes, the plan for our game was going to have many more levels with enemies, traps and more, all of which were going to ramp up the difficulty with multiple items and we were going to release an informative tutorial, too. Sadly, we only had a day to work on this due to our schedule and being relatively new to programming, we had trouble getting all those features in on time. We are, however continuing this project after the jam to release those features. Thanks for the feedback, and stay tuned after the jam to see the game develop :) 

(also, if you have ideas on how to make it a little easier to remember where the items are stored on your dice, I would love to hear them :)

(+1)

All dices can be represented by a flat grid, so that could be displayed somewhere on the side. However a more elegant solution might be to display it on the playing grid (with like 50% opacity), so that the player knows, which side will be "rolled into" when moving up/down/left/right. Probably there's a couple more ideas, that I cannot think of right now ;)