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This is an awesome idea! I love the vibe. I feel like the "Next" symbols didn't align with what was actually disabled in controls. If it were slightly more predictable I could plan out the level problems a little more thoughtfully! Also, a lot of the game is waiting for the right roll to execute your planned route. One way to remedy this would be to give the players many, many different ways of solving the puzzle to reduce the amount of waiting time for the "perfect roll". Overall good start!

I put the next on it is to give the player like 5s to think and reroll and then it would execute, thus the real control is under now. If it's not the same I guess there is some bug. The waiting is frustrating and I'll definitely reduce the time by adding more control for players to do at that time. It's a great idea that multiple ways could solve this. There would be some difficult ways and easy ways for player to challenge right, thanks for playing and your nice suggestions!